{"id":5414,"date":"2026-03-04T11:00:34","date_gmt":"2026-03-04T10:00:34","guid":{"rendered":"https:\/\/www.tml-studios.de\/2026\/03\/04\/the-bus-update-3-3-ea-is-now-available\/"},"modified":"2026-03-04T11:00:50","modified_gmt":"2026-03-04T10:00:50","slug":"the-bus-update-3-3-ea-is-now-available","status":"publish","type":"post","link":"https:\/\/www.tml-studios.de\/en\/2026\/03\/04\/the-bus-update-3-3-ea-is-now-available\/","title":{"rendered":"The Bus &#8211; Update 3.3 EA is now available"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Hello everyone,<\/p>\n\n<p class=\"wp-block-paragraph\">Update 3.3 EA is now available. With this update, we are updating The Bus to Unreal Engine 5.6, which includes new lighting, a new sky and weather system, a pressurized air system and a complete overhaul of the snow. In addition, we have implemented general performance improvements and enhanced the driving physics: vehicle friction is now also influenced by the ground and weather.   <\/p>\n\n<p class=\"wp-block-paragraph\">You can find all the changes in detail in the complete changelog below.<\/p>\n\n<p class=\"wp-block-paragraph\"><strong>We are also getting closer to the release of The Bus: On March 26, 2026, The Bus will be released on PC, PlayStation 5 and Xbox Series X|S. Pre-orders are already open, and pre-orders on Xbox Series X|S will begin on March 4. <\/strong><\/p>\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/clan.akamai.steamstatic.com\/images\/\/38629408\/acb711518866d28217946cf4a50afd2089b9b3de.png\" alt=\"\"\/><\/figure>\n\n<h2 class=\"wp-block-heading\"><strong>Changelog 0.25.93060 EA<\/strong><\/h2>\n\n<ul class=\"wp-block-list\">\n<li>Updated: Unreal Engine to version 5.6<\/li>\n\n\n\n<li>Updated: FSR and DLSS<\/li>\n\n\n\n<li>Added: New sky and weather system<\/li>\n\n\n\n<li>Added: Snow on the entire map<\/li>\n\n\n\n<li>Added: Compressed air system for vehicles<\/li>\n\n\n\n<li>Added: Vehicle friction is now influenced by surface and weather<\/li>\n\n\n\n<li>Fixed: Characters no longer teleport to 0,0<\/li>\n\n\n\n<li>Fixed: Characters no longer disappear after crossing traffic lights<\/li>\n\n\n\n<li>Fixed: Multi-display is activated correctly when applying the setting via the pop-up<\/li>\n\n\n\n<li>Fixed: Rare crash when joining the server<\/li>\n\n\n\n<li>Fixed: Bushes no longer appear with green leaves in winter<\/li>\n\n\n\n<li>Fixed: Game now actually restarts when prompted to do so<\/li>\n\n\n\n<li>Added: Wait for shader compilation when loading into the world<\/li>\n\n\n\n<li>Fixed: AI vehicles are reset when they roll over<\/li>\n\n\n\n<li>Fixed: Sound of the driver&#8217;s window in the VDL Citea LLE corrected<\/li>\n\n\n\n<li>Fixed: Gear problems in the Galaxis Urban bus<\/li>\n\n\n\n<li>Fixed: Radio initializes correctly again for some players<\/li>\n\n\n\n<li>Fixed: Photo mode fixes<\/li>\n\n\n\n<li>Fixed: AI windshield wipers in multiplayer<\/li>\n\n\n\n<li>Fixed: Bug when displaying seat interactions<\/li>\n\n\n\n<li>Fixed: Folding seats in multiplayer<\/li>\n\n\n\n<li>Fixed: Warnings disappear correctly again in the multi-display<\/li>\n\n\n\n<li>Fixed: Driver visibility when rejoining a server<\/li>\n\n\n\n<li>Fixed: Doors no longer open in Arcade mode if you are not standing at a stop<\/li>\n\n\n\n<li>Added: Missing buttons added so that tours can run multiple lines<\/li>\n\n\n\n<li>Fixed: ATRON focus problems<\/li>\n\n\n\n<li>Adjusted: Reduced vehicle data transfer when driving in multiplayer<\/li>\n\n\n\n<li>Fixed: Multiplayer vehicle desynchronization<\/li>\n\n\n\n<li>Fixed: Construction site sounds were not muffled in the vehicle<\/li>\n\n\n\n<li>Customized: Chattering noises<\/li>\n\n\n\n<li>Fixed: Passengers did not adjust their walking speed in queues<\/li>\n\n\n\n<li>Fixed: Occasional crashes<\/li>\n\n\n\n<li>Customized: Auto-assign for hidden keybinds prevented<\/li>\n\n\n\n<li>Fixed: Keybind &#8220;Open All&#8221; now also works without door release set<\/li>\n\n\n\n<li>Added: Delay after assigning the first button to prevent duplicate entries<\/li>\n\n\n\n<li>Added: New option for software-based force feedback<\/li>\n\n\n\n<li>Fixed: Pedestrians and passengers were walking on the road<\/li>\n\n\n\n<li>Fixed: AI vehicle routing (pathing)<\/li>\n\n\n\n<li>Fixed: Level art fixes<\/li>\n\n\n\n<li>Optimized: Performance optimizations*<\/li>\n<\/ul>\n\n<p class=\"wp-block-paragraph\">*The effect of the performance optimizations may vary depending on the system, hardware, installed software and running background processes.<\/p>\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n<p class=\"wp-block-paragraph\">Note: After the update, the first load may take longer, as the system waits for the shader compilation when loading into the world.<\/p>\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello everyone, Update 3.3 EA is now available. With this update, we are updating The Bus to Unreal Engine 5.6, which includes new lighting, a new sky and weather system, a pressurized air system and a complete overhaul of the snow. In addition, we have implemented general performance improvements and enhanced the driving physics: vehicle [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":5415,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-5414","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-unkategorisiert"],"_links":{"self":[{"href":"https:\/\/www.tml-studios.de\/en\/wp-json\/wp\/v2\/posts\/5414","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tml-studios.de\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tml-studios.de\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tml-studios.de\/en\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tml-studios.de\/en\/wp-json\/wp\/v2\/comments?post=5414"}],"version-history":[{"count":1,"href":"https:\/\/www.tml-studios.de\/en\/wp-json\/wp\/v2\/posts\/5414\/revisions"}],"predecessor-version":[{"id":5416,"href":"https:\/\/www.tml-studios.de\/en\/wp-json\/wp\/v2\/posts\/5414\/revisions\/5416"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.tml-studios.de\/en\/wp-json\/wp\/v2\/media\/5415"}],"wp:attachment":[{"href":"https:\/\/www.tml-studios.de\/en\/wp-json\/wp\/v2\/media?parent=5414"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tml-studios.de\/en\/wp-json\/wp\/v2\/categories?post=5414"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tml-studios.de\/en\/wp-json\/wp\/v2\/tags?post=5414"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}