Update 24 BETA now available

We are closing this forum. The support is still available.

In recent years, a large and active community has emerged on our Discord server. Many members are therefore no longer active in this forum and contributions from new users were not answered or only answered late. We are therefore closing this forum with immediate effect. Old posts will still be visible, but it will no longer be possible to write new posts. You can find our discord server here: https://discord.com/servers/tml-studios-224563159631921152

  • The last beta version it doesn't work very well. :(

    I don't understand how much attention is paid to a specific programming task.

    I don't play because the save task game not work, becouse the game engine, continuously crashing.

    The automatic save what will implement in the game, It's a very good thing, but not working .


    I really like this game and bought a steering wheel directly to make it enjoyable.


    In my opinion, I was expecting a short message if they working to fix this issue and when to expect the new beta.


    Best regards for all players!

  • epic games & bulkan doesn't really go very well since nvidia is their major partner & bulkan gives really no advantage to their current lineup of products,some time ago they implemented it for mobile afaik not sure about desktop though.

  • yes of course I remember. And I hope you remember I said we know this bug and it will be fixed within the beta. This current beta version was all about the crashes.

  • It does not make sense for a low level API (open source) to have an advantage or privileges only in a certain company, especially when talking about API.


    Vulkan is from the Khronos group and the API is derived from AMD technologies.

    To my knowledge AMD has made major contributions to the Vulkan API, along with Intel, Nvidia and even ATI.


    With the arrival of Vulkan, platforms that used OpenGL started to use Vulkan, for example development for Android and iOS, Windows, Linux and macOS.


    Unreal Engine was one of the first to have support for Vulkan.

    I remember that they did a lot of marketing together with Samsung showing the potential of the API.

    Vulkan is implementing great technologies such as Asynchronous Shaders that makes better use of Hardware that is not being used to advance the execution of other tasks.

    The use of Vulkan will actually depend on the programmers that TML has available.

    In tests Vulkan is the best option compared to DirectX 12 and 11 especially when it comes to new micro-architectures.

    Recently the game Rainbow Six Siege had an update that was added Vulkan and the result is better even using Radeon or GeForce.


    TML tested DirectX 12 and it seems that it was not used very well.

    TML games have performance problems and Vulkan's main objective is performance and communication between the Software and Hardware. :/

  • Hi there, localization, brightness and texture problems as well as the random opening of doors in the busses will be fixed in one of the next versions of this beta. Thanks for all of your reports!

  • I see this happening a lot with the passengers sitting in the seats. If they collide with objects.

    I get the impression that passengers are bigger than the seats in some models of buses. :|

    20200226002515_1.jpg20200226002510_1.jpg20200226002522_1.jpg

    Something that I have always commented on, you need to increase the variation of characteristics of these passengers and pedestrians to avoid repetitions. It is boring to see two passengers alike and a single service, you should make a schedule to avoid repetition.

    The image below is a great example of what happens, along with the positioning and behavior bug. I enjoyed it when the trip was over and the passengers took their bags and walked out on the streets.
    It was a mistake to remove this animation from the passengers, it left the natural environment when they left. :)

    20191216215017_1.jpg
    I know they are small details, plus these details that make the game more realistic. ;(


    This is another problem that happened the scenery and textures did not load. It took some following to normalize. :/?(
    20200229163851_1.jpg


    I parked the vehicle and saved the game and the next day when I loaded the save to continue the result was this. :rolleyes:
    20200225235337_1.jpg20200225235342_1.jpg

  • Hi!

    The looks of the passengers are currently under construction as well, so there will be some changes in the future for FBS and TBS (but we can't say when it will be implemented). The other reports are beeing forwarded, thanks!

  • Hi there! We just released a new BETA version!

    We improved the performance and fixed some annoying bugs. Take a look at the changelog in the main article, we are looking forward to your feedback!

  • Hello, regarding the photo mode, it seems that sometimes I get passengers being upset and steering misbehaviour warnings if I use it, even while not moving.


    I would also like to ask, where do the images go and can we set them to go to a folder of our choice.


    I also have had audio issues with the a few of the buses, it either cuts out for a few moments or it cracks (if that makes any sense)

    • Official Post

    Fernbus BETA 1.24.31224


    Improvements:-


    - Broken road near Luxembourg has been fixed.

    - Radio lag when changing from a live radio station to the in-game Flashbass FM radio station has been decreased.

    - Sky/stars are no longer blurry at night.


    Bugs:-


    - Indicator sounds are mismatched/broken in DLC Scania Touring. :!:

    - Foliage along a street in Flensburg screenshots 1/2/3/4/5) :!:

    - Incorrect "vehicle off road" on motorway 7 near Flensburg still not fixed (please fix), (screenshot 6) :!:

    - incorrect rendering when exiting the bus depot in Flensburg (screenshots 7/8) :!:

    - Foliage/Pesky trees/road signs in the road at a junction on Motorway 1 West of Osnabruck (once again, please fix this) (Screenshot 9).


    Screenshots:-


    Screenshot 1:


    Screenshot (79).png


    Screenshot 2:


    Screenshot (81).png


    Screenshot 3:


    Screenshot (82).png


    Screenshot 4:


    Screenshot (84).png


    Screenshot 5:


    Screenshot (83).png


    Screenshot 6:


    Screenshot (77)_LI.jpg


    Screenshot 7:


    Screenshot (86).png


    Screenshot 8:


    Screenshot (87).png


    Screenshot 9:


    Screenshot (76).png


    Kind Regards.

  • Great work TML STUDIOS I am very happy after all, the image in the summer day has no fog and is not white as milk :lol:<3:fernbus::mathias:

    do not move anything with the image during the day, so if you can use it in Tourist bus simulator it will be great Timo :thumbup:


    The version has some bugs I will write about it below:

    1.Image at night is too dark,little visible please brighten the night TML STUDIOS

    20200305175055_1.jpg

    20200305175101_1.jpg


    2.When we select the photo HOME button, passengers complain about poor driving.

    3.Messages while loading the game are not all descriptions in Polish.

    4.vehicle traffic incorrectly marked SI, change the inscription to the correct AI


    20200305173411_1.jpg


    5.Next to the city of Luzern, road number 1, trees on the street.


    20200305174622_1.jpg


    20200305174650_1.jpg


    20200305174659_1.jpg


    A very good update also improves performance and a lot of glitches and the image of the day is finally beautiful great as I and the players wanted. Great work TML STUDIOS <3^^. Please take into account my bug reports and colleagues, and it will be great, now you want to keep playing finally the picture is correct beautiful colors sharpness lack of fog and great light. I LOVE SIMULATOR BUS TML STUDIOS:lol: