Update 24 BETA now available

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  • -The foggy appearance problem seems to be solved, but the white appearance problem is not completely resolved.

    -In the early hours of the day, whiteness makes the colors look faded depending on the height of the road and the angle of the camera. Colors don't look bright enough thanks to whiteness. A white look dominates the game while driving.


    20200305221552_1.jpg20200305221556_1.jpg


    you can understand the difference in whiteness according to the camera angle.


    20200305215617_1.jpg20200305220837_1.jpg


    cockpit and exterior view


    20200305212252_1.jpg20200305212259_1.jpg


    you can understand the difference in whiteness according to the camera angle.


    I think TML changed the night view. But I never liked the (new look). The stars look very contrived. You cannot see so many stars in the city centers at the same time because of the night air pollution. I was happy with the old night look and the glow of the moon. I loved driving at night. I would like to return to the old night view. :(


    20200305224127_1.jpg         20191117182919_1.jpg20190926025356_1.jpg (VERSİON 1.23)


    NEW ( BETA 1.24)


    20200305212921_1.jpg


    You said that the cockpit problems of the VDL bus have been fixed. But I keep seeing a mirror standing in the air.


    -The steering angle of rotation is insufficient for long buses. I am having trouble returning from some places. I don't know how much the steering wheel of real buses is turning, but I'm sure they don't turn so little.


    -Although road events are at the highest point, I cannot see much.


    - Incorrect road noises need to be corrected on the DLC France map. I hear the sound I hear in bridges on straight roads.



    -The contrast setting in the main menu of the game makes the appearance lighter and sharper. But the contrast setting in the photo mode also makes the colors look more vivid. It would be nice to adjust the saturation, vivid colors, for the overall appearance of the game. Some people like more vibrant colors like me.






  • When can I expect to add rest stops?

    Now on the route Flensburg - Sellin - Ahlbeck I have the task to make 2 stops, but there is none on the map.


    20200305224814_1.jpg


    20200305224919_1.jpg


    20200305225000_1.jpg


    I like the image when driving during the day.

    Distant objects are now clearer, in my case the optimization got worse I have clearly less fps in the game, but something for something. I'm happy anyway...

  • (Beta 1.24)           20200306023141_1.jpg                                                     427100_20160825193106_1.png      (Old version)


                           


    -There is no problem in the sky and clouds, but the sun should look like this. We feel the sun with a yellowish light. There is a white light in the game.


    -In real life, when cars pass by when driving at night, a reflection from the headlights occurs inside the car. However, when the car passes by in the game, I cannot see a headlight reflection in the cockpit.


    -White light is a problem especially in summer.


    -20200306023813_1.jpg  


    - lighting of bus lights in the game


    maxresdefault.jpg


    -reflection of headlights in real life


    --Many game owners don't know the TML forum. You can put the forum shortcut in the form of an icon on the main menu of the game. Instead of writing their problems to steam, players will contact you through the support section of the forum.


    20200306022037_1.jpg


    -Traces of this kind continue to occur at the back of the bus and other vehicles while driving.


    (Beta 1.24)  20200305224127_1.jpg                                   1920x1080_px_Moon_night_sky-517760.jpg  (Real Life)




    -I explained to you above that the night view is problematic. But I'm adding a real life photo here. You've been very close to the real look before, but the beta version has nothing to do with the truth.


    -The menu slowed down considerably after two full versions. It also freezes occasionally. I am sure that it has really upset everyone. While in the game menu, I sometimes press the windows button to switch to the desktop and the game freezes for a long time. I can't switch with another program while the game is open.


    20200306040824_1.jpg20200306040829_1.jpg


    flying cars..


    20200306042317_1.jpg


    -In the full center console of the cockpit of all buses, a vibration occurs while the bus is only in motion. I think there is a problem with shadow formation.


    -There are no road incidents and no radar on the DLC France map. This is a bit boring.


    Timo  Quarney



  • Daniel F the thing is epic games don't want to piss off their biggest partner nvidia since vulkan shown almost negligible gains for their current product lineup whereas radeon saw an increase of ~30% since their hardware was already underutilized in dx11 , that's why they don't see any benefit in wasting resources on vulkan(desktop version) since it is giving them no major gains overall & implementation is rather complex, they are primarily focusing on mobile vulkan atm and for desktop part it seems neglected since 2016.

  • Hi! Thanks for your feedback, it is already forwarded.


    We are glad you like the optimized light situation, as I said before, we unfortunately cannot match all tastes. It is currently not possible to implement another function to adjust brightness, saturation etc. without the game performance beeing affected.


    The photo mode-passenger complaining bug is known and will be fixed. Rest stops will still take a while, sorry.


    The idea to implement a function/ link to our forum or support is actually pretty great, thanks! We will talk about it in an upcoming meeting.

  • -The game should of course cater to everyone's wishes. But who was complaining about the night view available in version 1.23? I think the old version has a more realistic look, if this is the case, I will not drive at night anymore. The whiteness problem continues according to the camera angle. I think there are other people who are disturbed.


    -I guess people who love the white sun never watched it in sunset life. However, I love watching the sunset and I have never seen a white sun in my life.


    -nice to have suggestions evaluated. I hope an acceleration is done on the game menu.


    -The problem of whiteness in October-November-December is less than in summer. So people should test beta 1.24 version in summer to understand the effect of whiteness.


    -Since there is no condensation on the windows of the bus, we do not need to use glass heating. At the same time, we never lower the curtains, as the sun does not dazzle our eyes. For example, it will be a nice feature to steam up the windshield in cold weather. I think it existed before and it was closed.In order to use some features, we have to face difficulties.


    -Cleaning the bus to get more points is a different feature. For example, sometimes passengers leave food leftovers on the bus and we clean them at the end of the voyage and get points. I have said this suggestion before.

  • Now I enjoy driving in Fenbus Sim again, the most important changes are the elimination of brightness in the distant view (fog) and various vegetation in different seasons. Thank you TML-Studios.

    As it was written earlier, there is a correlation of lighting changes between day and night, and I personally prefer this view during the day, even at the cost of bad lighting at night.

    Apparently this game engine doesn't give you better lighting options throughout the day.

    I like it:


    20200306150332_1.jpg

  • AI trucks, when we reach them night , the tail lights are very dark, when we reach the truck

    Ai truck night route , front light , the headlights go out in front of our bus.

    this type of truck AI has bad rear light textures

    AI trucks also have bad textures as if they were not painted to the end


    20200306175021_1.jpg

  • 20200306233534_1.jpg


    -The white light makes it completely white in snowy weather and visibility is considerably reduced. (Foggy weather is not open.)


    -The snow on the trees disappears as they approach. It is nice to see the snow in the trees, but as you get closer, this feature turns off.



    Shot00010.png


    (PHOTO MODE)


    -I got a nice image in photo mode. However, I cannot see this clear and clean image during the game.


  • In the image (1.24) of our friend, the shade of blue is very strong near the horizon. The warmest colors ranging from white, yellow and shades of red should also be maintained.

    This image below is a good example of the transition between colors and lighting along with the gradient between the colors I mentioned. This photograph was taken in the summer in my country last year. Clouds should also influence this issue of light.


    WP_20180318_18_11_44_Pro.jpg



    Night vision has had its glory days.

    The appearance of the moon and lighting effects were already better. I remember taking great image captures, beautiful. It is currently well below what it was in previous versions.


    The team lacks a little observation and sensitivity.

    A simple night observation by the team in an area away from the big centers would help the TML team to have a base to work on the night aspect to reproduce in the game.


    Now at night I was watching the night sky in my backyard. I live in the interior of São Paulo - Brazil and I can perfectly see the starry sky with few clouds and a beautiful and bright full moon (summer). Making a comparison with the game is very different.


    Vehicle headlights have also always been a problem, they never work satisfactorily. I like to travel at night nowadays I avoid this period in the game because a lot of the lighting in the game is ineffective. Many stops lack lighting, exits and entrance to cities and highways lack lighting.


    On YouTube we have a lot of videos to have a lighting base on the roads. But there may also be a lack of a study of TML in real environments. They should rent a vehicle and go through some roads with the bus and doing tests. Logic record this whole experience to serve as a basis for reproduction in the studio and the best thing to have is this sensitivity when making the necessary adjustments within the game.

    Also taking the opportunity to review the internal lighting of vehicles that ultimante left to be desired. I turn on the vehicle's interior lights and I can't see anything clearly.

    The community is a kind of thermometer to measure and evaluate what the game has evolved and regressed. :/

    More I noticed that my colleagues in the forum like the new adjustments of this last version of the Beta. I will analyze the game this Saturday and leave my conclusions. ;)

  • 20200308233441_1.jpg20200308233057_1.jpg


    -When I turn on the headlights, the rear part of other vehicles is not completely visible.


    -It is unrealistic that the headlights of the Scania bus are single-stage and I want to use the headlights sometimes at a lower intensity.


    20200308232727_1.jpg20200308232806_1.jpg


    -this path type has an incorrect sound response. Especially on the whole map of France, I get faulty sound from this road type.

    -The example I gave is from Germany map.


    -suspensions generally oscillate back and forth. Suspension movements must be added to the buses to the left and right. I also expect an improvement in the suspensions.


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    -You can observe suspension movements from the video above.


    -20200308231501_1.jpg


    -it's unrealistic to see the tree branches in the bus. You can add friction sound by fixing this problem.


    -20200308231424_1.jpg


    -erroneous passenger information screen. (DLC Scania )


    20200308231017_1.jpg20200308231023_1.jpg


    -A new example for whiteness problem according to camera angle. When I raise the angle of the camera, the image that it should be appears. but when I put it in the driving position, a whiteness hides the vividness of the colors. The sky becomes invisible.


    -Even though I signaled in traffic, cars don't give me a road. They also cause blockages by not giving way to each other. They don't take horns into consideration.


    -I have a few suggestions in the economic system. Why don't we (players) set ticket prices? would be a good option. In fact, the price list of other companies that serve on the route we have set so that we can compete with the ticket prices of other companies may be visible. At the same time, if a currency system is in-game, costs change daily as in real life. Currency movements of currencies, for example, the appreciation of the dollar or the euro, may cause us to keep a close eye on costs.



    ilcenin-tum-gerekli-noktalarinda-kasis-calismalari-baslatiliyor_427.jpg


    -I can't longer see speed breaker obstacles in the game.



    3d-yaya-gecidi-uygulamasi-basladi-1441564076396.jpg


    -As a novelty, you can add 3D pedestrian crossings to some roads.



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    -You can add speed breaker obstacles to the roads as seen at 0:58 minutes. It is used in residential areas to prevent excessive acceleration. It would be realistic to add sounds as well.


    Timo  Quarney  Mathias  mk0  Eriic

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    Kadimbey

    Great issues addressed. :)

    I also agree with the suspension, it needs adjustments to the characteristics you mentioned. This horizontal balance is missing.

    I will add, there is a lack of deformities on the track so that vehicles have this reaction when passing on a road with undulations on the asphalt. The roads are not perfect in much of the world. These difficulties are important to bring realism to the game, suspension is reacting is something we notice when we are on our travels.



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    In my country there is also this type of change in the asphalt (0:58) to alert the driver that it is a dangerous stretch and needs attention. I noticed these features in other videos. :/

  • Hello, it seems I ran into an issue regarding the auto save, after leaving and reloading in the city of Halle, it seems that I have been spawned under the map and after multiple tries I am unable to spawn back on the map. I am also unable to delete the auto save as well.


    I also noticed on the BB40 passenger body parts seem to phase through the bus.

  • Hey everybody!

    A new BETA Version is out now!


    We added a slider for depth of field in the graphics options and fixed of course many bugs. We also added a button in the main menu, which will guide you directly to our forum or support. The complete changelog is as usual in the main article.


    Looking forward to your feedback!

    • Official Post

    Fernbus BETA 1.24.31333


    Nice beta update, will download the patch, test it and update with my findings, I’m liking the way you guys are approaching things with 1.24 beta testing, keep it up.


    Improvements:-


    - Incorrect shadow rendering in Flensburg has been fixed.


    Bugs:-


    - Broken indicator sounds in DLC Scania Touring have been still not been fixed, (PLEASE FIX):!:
    - Air Conditioning sounds are broken/too quiet in DLC Scania Touring. :!:

    - Foliage along a street in Flensburg still not fixed (PLEASE FIX) (screenshots 1/2/3/4/5) :!:

    - Incorrect "vehicle off road" on motorway 7 near Flensburg is still not fixed (PLEASE FIX), (screenshot 6) :!:

    - Foliage/Pesky trees/road signs in the road at a junction on Motorway 1 West of Osnabruck (once again, please fix this) (Screenshot 7).:!:

    - Textures of the windows in trucks are broken.


    Screenshots:-


    Screenshot 1:


    Screenshot (79).png


    Screenshot 2:


    Screenshot (81).png


    Screenshot 3:


    Screenshot (82).png


    Screenshot 4:


    Screenshot (84).png


    Screenshot 5:


    Screenshot (83).png


    Screenshot 6:


    Screenshot (77)_LI.jpg


    Screenshot 7:


    Screenshot (76).png


    Quarney - please ensure feedback is acted upon and fixed, some of the things I have reported here have not been acted upon and rectified.


    Kind Regards.