Update 7 - Officially released

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  • NewsImage_TBS_Update7Release_EN.jpg


    Hello everyone,

    in Update 7 we switch to a new version of Unreal Engine 4 (please make backup copies of your saves before the update, as they will no longer be backwards compatible with Update 6) and we have improved the performance somewhat and made final preparations for a new DLC which will be available soon.


    You can find a detailed list of all changes below.


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    Changelog 1.7.31701

    • New Unreal Engine 4.24.3 implemented (Create backup copies of your saves before you switch to this version)
    • Performance improvements
    • Corrections to the course of the road north of Puerto del Rosario
    • More than one high res screenshot can now be taken using the photo mode
    • Fixed some graphical bugs
    • Final preparations for new vehicle DLC
    • Fixed steering errors when exiting photo mode
    • Added buttons in the main menu that open the TML forum or TML support in the web browser
    • Added display of active gear in the minimap HUD
    • Fixed performance issues caused by certain vegetation
    • The standard repaint can now colour predefined components

    DLC BB40

    • Fixed graphic error in the front lights
    • Fixed some material allocations of LODs

    DLC MAN Lion’s Intercity

    • Fixed incorrect material allocation of the LODs

    DLC Scania Touring

    • Collision of all variants updated
    • Fixed the position of the emergency release above the rear door of the Scania Touring 137

    DLC VDL Futura FHD2

    • Fixed a bug in the geometry of the FHD2 148 cockpit
  • I noticed an issue with the beta for both this and Fernbus on my set-up which produced a broken up distorted screen when panning from left to right and right to left while sitting in the driver's seat. This was not present in the previous version of either.

  • Martin 40 Bus, in principle, the night looks realistic. If you leave the city where there are no lamps and lights, it looks like in real life. You can ride with high beams.

    But the problem with the mirrors remained.

    I found a way out of this problem by turning off anti-aliasing. But then all the textures and vegetation are very sharp. You must open the photo in full screen mode.

    20200402164046_1.jpg20200402164337_1.jpg20200402170131_1.jpg


    Also, the middle mirror in the passenger compartment of the MAN bus does not work at all.

    1.jpg


    In the sixth version of the update, all mirrors worked, quite clearly and stably with the same settings.

    I recorded a short video where you can see all the flaws.


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    Vielen Dank!

    Edited once, last by Anonymous ().

  • The night was a good version of the earlier beta, now it's far too dark from what he wrote MBO530 , TML STUDIOS working on brightening the night Fernbus coach simulator, tourist bus simulator. I am waiting patiently and calmly. @Denis_W Your mirror submissions will be reviewed for sure just as he wrote you in another topic mk0 .

  • I noticed an issue with the beta for both this and Fernbus on my set-up which produced a broken up distorted screen when panning from left to right and right to left while sitting in the driver's seat. This was not present in the previous version of either.

    Just further to the above here is a clip of it. I couldn't screenshot it as I'd have needed another pair of hands! The picture breakup can be seen at the sides of the coach particularly, between door and windscreen.


    https://youtu.be/ogVZ-w91oZI


    This issue was present in both Fernbus and TB's beta, and the live version of TB. I reinstalled the previous version of both games and the problem disappeared so it is particular to the update.

  • W pobliżu

    Martin 40 Bus,

    I thought this was the final corrected version. Therefore, I wrote my problem. Complementing it.

    Will wait :)

    These versions are final well that you have reported this mirror problem correctly:):thumbup: , I hope that the problem of dark night and mirrors will be fixed in versions of both games Tourist bus simulator 1.8 Beta and Fernbus coach Simulator 1.25 Beta

  • I think that the next update will not be released soon :/

    It is a pity that I can not return to the sixth update :rolleyes:

    I would like to write that everything is fine and I was waiting for this update. But for me, the mirrors in the cockpit are most important.

  • Don't worry, updates for both games will be released fairly quickly, you won't have to wait a few months.:thumbup:


    Mirrors are very important, as is the brighter night for me, so we still have to wait for corrections patiently.:)


    These are very good updates with lots of content, let's have fun:thumbup:, wait, let them rest a bit because they will soon be publishing a minibus, Today I am preparing a surprise for everyone on the forum and, TML STUDIOS great work<3 :fernbus::):thumbup:for games and the community.

    Screenshots and Videos from Fernbus Coach Simulator

  • Martin 40 Bus, I agree! I ready wait ;)

    So far, have to ride like that, I will tolerate. After which, I'm sure the guys will solve the problem with the dark night and mirrors. I will test other innovations in the seventh update. In any case, thanks to TML-Studios for trying for us during this difficult time :)

  • @Denis_W In facxt you can return to Update 6 by choosing the "previousversion" from the BETAS in Steam. Everytime we make an update we switch the previousversion branch to the default branch and then teh default branch to the beta branch. This is to ensure everbody is still able to play a previous build of the game and at the same time is not running a too outdated build when we make updates of the games.

  • @Denis_W 
    One way to alleviate the problem of mirrors. :):thumbup:


    The bad thing about putting Anti-Aliasing at low is the knurling.

    On my monitor, it sucks to leave Low, and that bothers me.

    The minimum acceptable is to leave it in the Middle in my case.


    But it is good to do this type of test, also help TML understand the problem. :/


    Another example; problem of white tone, placing Post-Processing in Medium improves the situation a little. ?(

  • Daniel F

    Thanks I wrote about this earlier. The problem is really solved, but then another problem appears. Therefore, for now I’ll play this way on the seventh version by disabling anti-aliasing. Maybe then I'll try to return to version 6 of the update.

    Nevertheless, I will wait for the next update, which will solve the problem with the mirrors.


    Guys, thank you all for your help! I appreciate it :thumbup::)