Fernbus Coach Simulator: Your wishes and ideas

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  • The engine is not limited in do such tasks. We are limited in manpower to do all the things.


    A good justification, manpower.


    I see amazing stuff done with Unreal so I get upset when they blame the Engine.

    Bus Simulator 21 is built on the Unreal Engine. Great game.

    Fernbus is a good game, but it needs these minor details.
    The combination of these details makes a big difference when we are on the road.

  • About the DLC Czech...


    I didn't travel all the map yet but it seems good, however, why don't you care about road signs and advertisements? Because of scale, you cannot do everything in cities and try the best to make it realistic but these small details give that feelings. I don't think it is hard to do for TML to make good and realistic roadsigns and advertisements around roads in the native language.


    It would boost the feeling of the country and driving, some specific features of the map but not only a few well known buildings.

  • I would like to see :


    1.Driver wearing seat-belt while driving coach.

    2.Driver holding the steering wheel and also animate the wheel during the steering wheel rotation with the hand usage.

    3.Coach headlights are not that good during nights to be improved for the throughput of light throw.

    4.Light to be added at luggage compartment.

    5.I would like to see other AI buses apart from MAN 2nd gen


    Suggestion : REAL time Passenger count (In a 49 Seater bus hardly see 12-15 passenger, this is a known idea but implementation causes game performance reduction, but can add few passengers with static other than movement as it would improve performance)

  • Suggestion : REAL time Passenger count (In a 49 Seater bus hardly see 12-15 passenger, this is a known idea but implementation causes game performance reduction, but can add few passengers with static other than movement as it would improve performance)

    If performance is the issue: would it be impossible or too hard to put slider in preferences? Those with not-so-good computers could choose say 10% and those with high-end computers could choose 100%. 10% would mean that game tries to give number of passengers that are 10% of maximum capasity of the bus. With good computers this would mean that in some cases the bus is full and no more passengers could be taken. In other words sometimes passengers need to wait for the next bus.

  • If performance is the issue: would it be impossible or too hard to put slider in preferences? Those with not-so-good computers could choose say 10% and those with high-end computers could choose 100%. 10% would mean that game tries to give number of passengers that are 10% of maximum capasity of the bus. With good computers this would mean that in some cases the bus is full and no more passengers could be taken. In other words sometimes passengers need to wait for the next bus.

    Exactly, We know this. TML has to implement the same.

    Hope TML listens to the same :)