Posts by RoggeK

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In recent years, a large and active community has emerged on our Discord server. Many members are therefore no longer active in this forum and contributions from new users were not answered or only answered late. We are therefore closing this forum with immediate effect. Old posts will still be visible, but it will no longer be possible to write new posts. You can find our discord server here: https://discord.com/servers/tml-studios-224563159631921152

    No, I dont fiddle with screenshots, you have to take my words on it..

    The stop "Cabildo de Fuertenventura" is misplaced at the village of "La Pared" next to Ocean park.

    (Normally this stop is placed on the desert road between Gran Tarajal and Tarajalejo

    Driving line 273 is a major sightseeing tour ATM.

    @Swc20 I have lots of AI-trains and sometimes its really crowded at 42nd St, with red signals all the way back to 5av/Bryant Park. Delays and delays... :)Try to do a rush hour shift, it's a challenge... All shifts are already starting at the depot when you select 111 St (maybe this should be renamed to "Corona Yard" as starting point!)
    I rather would see in the next patch(?) the "actual game time" displayed when you have a longer break and leaving your cab (for a stroll on the platform during your 40 minute break!) (i mean "key 7"). That's a must.

    First of all, congratulations TML for a good game.
    When I saw the specifications, i wondered if my laptop computer even could handle this game at all, but it proved well to do so, with an Geforce 710M card.
    The only drawback is that the train physics are very rigid, no swaying motion whats so ever, feels more like to "driving a piece of Wood, glued to the rails.
    " In a future update maybe this would be resolved, (or is it impossible to have the trains rocking motion with PhysX?)Otherwise the game has lot's of potential for a Mission DLC(?).
    And maybe a modern version depictig line 7 today?

    It's not a "door chime", (lets pretend it's a "station announcement")...:p
    But if TML for once want to make a 100% accurate WOS simulator, kindly remove the door chime sound, since it´s not realistic to neither the R33 or R36 fleet. And if we wish to still be back in the 70's, so is the both the route and destination signs of the model completely wrong (The circle 7 and diamond 7 were introduced in the late 80's)
    Here is how the trains should look like in the 70's:
    http://www.railpictures.net/im…9/4/3/9943.1119128400.jpg


    As we can see the route sign says "7" and "Flushing" and the typeface/font is not todays Helvetica.

    mainline421: The ticket machine (neatly placed behind the busdriver) is used only by the passengers themselves (there is animation and sound), and you can only interact with it via the "Co-pilot" and turn the ticket machine on or off.


    The "Co-pilot" handles all radio-traffic, route-planning (including the destination blinds, announcements and schedules).


    The OCC is a different part handling all of the selected bus features; as the engine, fuel, oil pressure, electricity, fans, heating etc. Here you can also set the behaviour and characteristics of the bus, i e motor power, turbo, fuel capacity, battery and a lot more.


    Its no doubt there is a rather few english videos of CBS2 since the german market is the primary target.


    But since I, myself uses the English version of CBS 2 I can assume you that you buy the English version.


    During the installation of CBS 2 you are given the option, which game language German or English, you will be installing the game in.
    And you are also given a second visible notification of the selected language. As I said before, only the help text and subtitles are in English, the voices are still in German.

    Mainline421:
    The filesize is a 3,5 GB download, and you have to select the English language during the install. The game comes with both English and German versions. The menus and helptext are all in English, but the radio traffic and stop announcements are still in German. The interaction with the ticket machine and the passengers are absolute zzero, in this game you concentrate on driving the bus...


    So no need to be worried, you can buy the English version from Simmarket:
    http://secure.simmarket.com/city-bus-simulator-munich.phtml

    Since none has gives a english review, i should try to make one:


    First of all there is some small misspellings in the English transaltion of the ingame helptext: "Ticket canceler" should be replaced with "validator" or simply ticket machine.


    The phrase "Passengers space" should be replaced with "Passenger area". There is also a misspelling in the help text "Runnung" which should be "Running".
    Some stop announcemets are omitted, especially along route 113.


    There are some invisible obstacles along the tram tracks between Ostbahnhof and Grillparzenstraße at Haidenauplatz


    There is also some confusion at the street crossings, which signal applies to the driver? You also have to do frequent lane changes due to unclear or misplaced street markings.


    And what is "jumping a red light"? Proper grammar should be "running against a red light".


    Overall TML has done a great job with CBS2 but in my opinion, not as good as BS2012. But with some remaking and a patch, we hopefully will see the jewel of the crown... einen Kommentar...

    Since none has gives a english review, i should try to make one:


    First of all there is some small misspellings in the English transaltion of the ingame helptext: "Ticket canceler" should be replaced with "validator" or simply ticket machine.


    The phrase "Passengers space" should be replaced with "Passenger area". There is also a misspelling in the help text "Runnung" which should be "Running".
    Some stop announcemets are omitted, especially along route 113.


    There is also some confusion at the street crossings, which signal applies to the driver? You also have to do frequent lane changes due to unclear or misplaced street markings.


    And what is "jumping a red light"? Proper grammar should be "running against a red light".


    Overall TML has done a great job with CBS2 but in my opinion, not as good as BS2012. But with some remaking and a patch, we hopefully will see the jewel of the crown...

    Found a solution to the "blocking passngers" issue:


    ALWAYS open the rear door for disembarking passengers manually with key "2".


    NEVER use the key "M", since the doors can sometimes miscalculate the disembarking passengers and close before the actual passengers has get off the bus.
    The passengers will disappear, but the game still count them as a passenger on the bus. Therefore the new embarking passengers are stuck in the bus, since there are no predefined "seat space" avaiable. This workaround always work...