nice one thanks...seems logical and adds that bit more to the realism.
Posts by lighthousepoet
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what is "missing passengers" on drive report? Is costing me 100s of xp every trip
Had the same problem ...did everything by the book, could be a minor glitch in the accounting mechanism...hopefully they fix it next time. I'm not really interested in being top of a leader board...I'm interested in it as a simulation.
I have suggested that they animate and post policemen outside the vehicles that block entrances to Autobahns...thet way we can tell the difference between created blocks and random AI incidents. Being lat because of accidents and hold ups only adds to the realism so I don't mind them one bit. -
You have worked hard and made some asked for improvements and are to be congratulated on your efforts....this praise does come with a caveat....you may have inadvertently created a rod for your own backs with the scoring mechanism especially with the modifications and bus stop rests. I was incorrectly deducted points for not picking up passengers after I had rested checked my passengers and checked in the new passengers...it is probably just a small glitch and easily fixed....personally I drive for the fun of it not to bet top on a leader board....drivers in real life earn money not points....so that could be the route to go to broaden the simulation ( not game) to a wider audience. I especially like the new touch of police controlled incidents....I was caught out on the first one I encountered....I saw a patrol car askew blocking traffic from entering the autobahn...but I thought that was the usual random AI stuff...a really nice touch would be for a policeman to be standing outside the vehicle as if stopping traffic.... that way we will know the difference. I like the vehicle check points too, they could be improved if you had a stationary vehicle with a traffic cop directing selected vehicles into the check point....the stop signal that you employed takes away the simulation aspect and is directed more to the arcade. You could position the vehicle on the hard shoulder and animate the police officer to direct the vehicle into the rest /check area. There is also the potential for you to employ the same technique anywhere. I would still like to see all the city road blocks removed and will be looking forward to the enhancement of the simulation.
You are getting there, so please keep it up.Post moved into existing feedback thread. // Chris (UndergroundBerlin)
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The first thing I would like you to do is: Open up the city and remove the blocks that you have put in place except of course where the roads are dead ends and have no drivable exit. This will give drivers/players the opportunity to find an alternative route when the natural route has been blocked by and incident. Because of the way AI traffic is brought into the simulation there is the potential for a driver /player to be held up indefinitely. Opening up the city should help relieve the frustration this might cause and furthermore add to the realism, because given the opportunity no driver in his right mind under those circumstances would choose to be held up by traffic if there was an alternative route. Of course there is another major benefit, many of the sites of interest in the cities have bee included ,yet are inaccessible by coach. Berlin is a great example....why go to the trouble of including them yet deny the drive the opportunity to see them?
I would like to see all of the refuelling stations have rest areas for coaches.=; I would as far as to say that some of the signage actually indicates that they are designated 'P' rest areas, whereas in reality they are refuelling only. Apart from having the additional rest areas , the benefit of these also tests the drivers reversing skills. Perhaps if all road blocks were removed it would test the drivers skill even further because he would need to look at the map to make sure he was taking the most suitable route. or face the consequences f his/her mistake.
I would like to see all of the Autobahn entrances traffic controlled junctions There has been; just as in the cities; the potential for an endless stream of traffic to be exiting the autobahn to prevent the smooth flow of traffic.
Lastly I would like to see the removal of cross hatching where the autobahn splits in two.....they are totally unnecessary and in fact have been the major cause of two heavy traffic accidents where I have been hit from behind. I can understand the cross hatching where the road narrows from three lanes to two....but not where the autobahn continues but splits into two....there is plenty of time for fast moving traffic to move across lanes before the exits...but there is no provision for safety for fast moving traffic to suddenly change direction into equally fast moving traffic.Post moved into existing topic for wishes // Chris (UndergroundBerlin)
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Hi guys....with the new update ...you now get the assistance button for help setting up the G27 and or other wheels. However, if you have other devices connected such as Razor nostromo, you might have to disconnect the nostromo, otherwise you will end up with the conflict message that says one or more of your devices is returning incorrect data or words to the effect. Remember also that windows 10 did an update recently that corrupted the driver for the G27 so you will need to make sure that you have the lgs510X64 Logitech drivers installed as described in a previous post on here and the steam forum. The assistance button in the set up will not be needed if the G27 is recognised and has the G27 driver installed rather than the generic driver from windows 10.
If you would still like to use the nostromo with G27...you can, however you will need to uninstall your nostromo drivers and allow your OS (windows 10 in my case) to use it's generic driver...that way Fernbus will recognise it as a key board and all the functions of the nostromo remain intact.Great hint! I've moved your post to the Game Support area. // Chris (UndergroundBerlin)
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You guys at TML updated Fernbus recently and something has happened to ticket issuing and destination........a new destination called 'none' has been generated and passengers are asking for 'None''but you cannot issue a ticket. So you have to leave them behind.
Post moved into existing thread. // Chris (UndergroundBerlin)
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Yes Played yesterday and today Munich -Koln-Hamburg yesterday....return today. No noticeable difference except I was more aware and tried harder to avoid accidents. There are a couple of other points I would like to bring up ......The AI traffic at rest stops coming from the right adjoining road is almost ceaseless....in fact I would go as far to say there is as much traffic there as there is on the autobahn. That needs sorting because it is a definite anomaly. There is another anomaly...unless of course it is peculiar to traffic situations in Germany or perhaps elsewhere in Europe yet absent in on UK Motorways. and that is before the autobahn goes from two to three or three to two the outside lane narrows forcing fast moving traffic to slow down and change direction......inherently dangerous maneuvers in fast moving traffic. In UK the lane changes are all from the slow lane....So forgive my ignorance but if that is how the Autobahn network is in reality there must be a lot of people with a death wish.
Having looked on Google Earth and I gave up searching for any instance where the the Autobahn lanes converge as they are set out in Fernbus and my search was specifically targeted at autobahn links around the cities of Fernbus...which leads me to believe they only exist in the minds of the TML developers . I am surprised that it never occurred to them while they were in the process of developing the simulation.
It appears as though TML have completely overlooked the basics of road /route construction and maintenance.....that is to facilitate the passage of vehicles as quickly, efficiently but above all as safely as possible.
Fernbus is a wonderful concept that has been let down by some poor thinking.... and the execution suffers because of that thinking. However, it can all come to the good....if you have the desire to turn what you have into a simulation then make the Autobahns to the way they should be. I don't want a sedate drive about, some of the ideas you have installed are pretty darn good i,e you are driving along quite comfortably then a car up ahead hits the barrier ( trouble is it is a bit half hearted because the vehicle vanishes and there is no aftermath) I have seen much better attempts though where a car suddenly cuts up th driver in front and both he and you have to break hard.
This game/simulation (you choose) has the potential of being great...now it can be a great game or a great simulation it cannot be both...be honest with yourselves...then be honest with us. -
Please do not say that this has been mentioned before...because if it has I'm sorry to those who are offended by it.
On the whole I really enjoy Fernbus,however, there are some fundamental flaws which detract it from being a simulation and this might be due to oversight on the part of TML.
AI behavior is fundamentally flawed especially when it reacts to events such as roadworks or slowed traffic on Autobahns.....It behaves as if your vehicle does not exist. If you still want the random traffic event then that is all well and good..but you must have surely realised that the minute you have a random element in a simulation and there is a reward and penalty system then it ceases to be a simulation and then becomes a game.
You can still retain a certain element of randomness but reduce the impact ( that is besides having an event scale and traffic density slider which in reality are supposed to reduce that impact) by either widening the entrance to road works or reducing the lanes to a single carriageway. There is not enough room for two vehicles to pass safely...especially when the AI drive like maniacs.If the number of accidents were to occur at roadworks in the real world you can bet your sweet bippy that kind of situation would not be allowed to happen.
I do so hope that you take this on board....I love simulations, I dislike games....if ETS2 can do it So can you.
I would also like to add that you deduct points for not keeping a safety distance....well it is obvious that safety distance does not apply to AI traffic or the incidents mentioned above would not occur. I suggest that if you wish to retain that random element you remove the safety distance penalty. You run the risk of claims for misrepresentation because I'm sure that you could be successfully challenged in Law calling this a simulation and not a game. -
I hope the TML dev team read this and perhaps they might be able to justify the minimum specs advertised to play Fernbus. First of all there must be a common definition of 'play'. If they agree with me that 'play' means ....remembering of course that this is a simulation therefore the standards of play must meet most if not all the criteria of a simulation. If the FPS falls below a certain level or the flow of the simulation becomes unstable then the simulation becomes flawed and the enjoyment in the simulation diminishes exponentially.
I began this simulation with an i5 -4690 3.5 ghz cpu 12 gb ram with sli twin nvidia 560 GPU's which meets the minimum requirements set out in the advertisements for this simulation. However, I became aware that one of my 560 gpu' was faulty so was offline, therefore I was running the basic minimum requirement. I was hoping that this would not be apparent in the simulation, but I was dismayed to find that driving along the autobahn at 100 kph was more than just uncomfortable as the FPS was sluggish to say the least, night driving was like a nightmare as the graphic quality suffered.
I enjoy and see the potential of Fernbus...so I invested in an nvidia geforce 750 ti 4gb OC to upgrade the graphics....and the difference is remarkable....and I am thankful I did not need to upgrade the CPU in order to get the most out of this thoroughly entertaining simulation.
I used to be a salesman, so I know there are ways in which to encourage sales and maximise profit....believe me the kudos from this simulation will come by word of mouth and that can only be spread if people really enjoy the experience.
So please ...be honest with your potential customers....don't let them settle for mediocre....update your minimum specs and forewarn them about what to expect from a lower spec.
By the way ....I have enjoyed CBS2 Munchen and had no problem with the graphics.
Thanks