Hello everyone,
Update 3.3 EA is now available. With this update, we are updating The Bus to Unreal Engine 5.6, which includes new lighting, a new sky and weather system, a pressurized air system and a complete overhaul of the snow. In addition, we have implemented general performance improvements and enhanced the driving physics: vehicle friction is now also influenced by the ground and weather.
You can find all the changes in detail in the complete changelog below.
We are also getting closer to the release of The Bus: On March 26, 2026, The Bus will be released on PC, PlayStation 5 and Xbox Series X|S. Pre-orders are already open, and pre-orders on Xbox Series X|S will begin on March 4.

Changelog 0.25.93060 EA
- Updated: Unreal Engine to version 5.6
- Updated: FSR and DLSS
- Added: New sky and weather system
- Added: Snow on the entire map
- Added: Compressed air system for vehicles
- Added: Vehicle friction is now influenced by surface and weather
- Fixed: Characters no longer teleport to 0,0
- Fixed: Characters no longer disappear after crossing traffic lights
- Fixed: Multi-display is activated correctly when applying the setting via the pop-up
- Fixed: Rare crash when joining the server
- Fixed: Bushes no longer appear with green leaves in winter
- Fixed: Game now actually restarts when prompted to do so
- Added: Wait for shader compilation when loading into the world
- Fixed: AI vehicles are reset when they roll over
- Fixed: Sound of the driver’s window in the VDL Citea LLE corrected
- Fixed: Gear problems in the Galaxis Urban bus
- Fixed: Radio initializes correctly again for some players
- Fixed: Photo mode fixes
- Fixed: AI windshield wipers in multiplayer
- Fixed: Bug when displaying seat interactions
- Fixed: Folding seats in multiplayer
- Fixed: Warnings disappear correctly again in the multi-display
- Fixed: Driver visibility when rejoining a server
- Fixed: Doors no longer open in Arcade mode if you are not standing at a stop
- Added: Missing buttons added so that tours can run multiple lines
- Fixed: ATRON focus problems
- Adjusted: Reduced vehicle data transfer when driving in multiplayer
- Fixed: Multiplayer vehicle desynchronization
- Fixed: Construction site sounds were not muffled in the vehicle
- Customized: Chattering noises
- Fixed: Passengers did not adjust their walking speed in queues
- Fixed: Occasional crashes
- Customized: Auto-assign for hidden keybinds prevented
- Fixed: Keybind “Open All” now also works without door release set
- Added: Delay after assigning the first button to prevent duplicate entries
- Added: New option for software-based force feedback
- Fixed: Pedestrians and passengers were walking on the road
- Fixed: AI vehicle routing (pathing)
- Fixed: Level art fixes
- Optimized: Performance optimizations*
*The effect of the performance optimizations may vary depending on the system, hardware, installed software and running background processes.
Note: After the update, the first load may take longer, as the system waits for the shader compilation when loading into the world.