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Posts by Mainline421
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Just tried the game, the detail is excellent seems spot-on from how I remember Berlin. But the acceleration is a little off, it's like whenever you push up on the keyboard it just flaws it, making it difficult to drive at a reasonable speed, should implement Omsi's braking system. Also the onboard computer was completely non responsive the first time I booted the game, had to restart since there's no quit to menu button, but was fine after that.
Otherwise all good.
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Think I'll just wait for the boxed version. Otherwise Early Access could just mean that by the time it lives up to its potential I've already played it enough.
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'The Bus' lives!
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Like the return to an old school TML BCCS style game! What vehicles are in Tourist Bus Simulator?
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German bus start-up Flixbus on Tuesday said it will begin running two long-distance train services, in a challenge to the dominance of state-owned rail behemoth Deutsche Bahn.
The "Flixtrains", decked out in the trademark bright-green of the company's low-cost buses, will travel from Hamburg to Cologne from March 24th, while the Stuttgart to Berlin line will open in April.
Prices will start from €9.99, lower than those of rival Deutsche Bahn.
"We already proved with Flixbus that mobility doesn't have to be expensive," company founder Andre Schwaemmlein said in a statement.
"With the integration of Flixtrain, the options for German travellers are becoming even more attractive."......
https://www.thelocal.de/201803…rains-from-berlin-hamburg
Seems they've also saved money by not providing bottom halves for uniforms
https://i2.wp.com/farm5.static…29052496_09e12bc3e3_b.jpg
Could present some interesting licensing opportunities. -
Interesting, really liking the prospect of mod support. What really needs to happen for that to be successful though is for one base game to maintained for a while like with Omsi or Train Sim.
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At first multiplayer sounds pointless in a bus simulator, but that actually sounds like an excellent way of doing it. Just wandering though will the routes be created by the player or just the timetable? And will you be able to allocate different types of vehicle to respond to demand? (For example double decker at peak times and single decker with lower running cost at quieter times). Also Nice to see English DevDiarys.
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Wow, that looks really really terrible!!! it should look like this:
[Blocked Image: https://s14-eu5.ixquick.com/cgi-bin/serveimage?url=http:%2F%2Fwww.rockpapershotgun.com%2Fimages%2F13%2Fmar%2Fets5.jpg&sp=45f790c229740d1ad4842523334a035c](screenshot from ETS 2 no mods)
Have any of you actually ever traveled at night!? -
Night looks way too light, you should just make the lighting realistic like SCS Software did with ETS 2.
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Not exactly sure on what you mean with OMSI style braking, but we'll implement a feature that allows smooth steering with the keyboard.
In OMSI(2) when braking instead of holding the down key to break, tapping the down key and letting go will brake lightly, the longer you hold the down key the harder the brake force is, letting go of the down key leaves the brake force at a constant amount and to stop braking you tap the up key.
It's very difficult to explain and may sound terrible but once you get used to it it's much better as it allows much more control and precision while braking using a keyboard.
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Will OMSI style braking using a keyboard be implemented? (They're both published by Aerosoft so not competitors)
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No English subtitles?
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I know you might know this already, but in English the vehicle shown at the end of the teaser ("long distances buses") are called coaches.
There is a good explanation of the difference here: http://www.ehow.co.uk/list_740…es-between-bus-coach.html .
Also you've got competition from SCS.
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So how do you turn off the door chime in WoS 4, I can't find the setting for it.
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Sorry to keep reposting this but, WILL THE DESTINATION SIGNS BE CORRECTED? According to RoggeK they should like this: http://www.railpictures.net/im…9/4/3/9943.1119128400.jpg
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Will the destination signs be corrected? According to RoggeK they should like this: http://www.railpictures.net/im…9/4/3/9943.1119128400.jpg
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Will the destination signs be corrected before release?
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So as far as I can tell we will be able to turn off the "door chime" (?) which is good.
I reccomend wording the settings clearly so for example 'On', or 'Off (Realistic)'.
Will the destination signs be corrected prior to release? I really hope so, either way this looks like it will be a great game though.