Thank you all for your feedback, we'll try to fix as many bugs and other issues as possible.
Here's a preview of the Multi Display Feature coming soon as BETA to both Tourist Bus Simulator and Fernbus Simulator.
In the photos you can see the multi display feature running on our triple monitor setup in our cozy little test room. This multi display feature will work with ultra-wide monitors and two to three monitor setups. Next week, you will be able to see this multi display feature in action on our YouTube channel: https://www.youtube.com/channel/UCdw_RoZE4ba26OM-UUunj3g
This feature will be added to Tourist Bus Simulator Update 5 and Fernbus Simulator Update 22 in BETA mode. We will gather your feedback and improve this feature until its full release.
We're running a competition for Tourist Bus Simulator along the next two weeks where you have the chance to win one of 5 Steam keys of DLC MAN Lion's Intercity!
Starting today you can post your best screenshots of your private apartments in Tourist Bus Simulator here in the topic until the 9th September, 16:00.
The team here at TML-Studios will then pick the 5 best screenshots and the winners will receive a Steam key for DLC MAN Lion's Intercity. These Steam keys will grant access to the DLC on its official release.
Conditions of Participation
The Participant agrees that, in the event of winning, his name will be published on our social media channels. The competition is not affiliated with any social media platform or Steam, it is not sponsored, supported or organized by them. The legal process is excluded. The organizer reserves editorial freedom regarding the design, the content and the form of the competition. In particular, the organizer is entitled to change the form and content of the action.
Don't worry, I heard something about a second round
I guess, it's time to close this thread with a clear statement:
The Bus will be released on Steam for sure. And maybe on other digital stores and very probably in retail stores too as well ... Period
Unfortunately, it's still a long way to go to Turkey for Fernbus Simulator and the country is quite large too. So, maybe some day in the future.
However, me personally, I have some fond memories of travelling in Turkey.
Ich bin außer Haus vom 24.08. - 02.09., falls sich hier jemand fragt warum ich nichts poste oder nicht antworte. Beiträge von mir in diesem Zeitraum sind automatisch erstellt.
I'm going to be out of office from 24th of August to 2nd of September. Just in case you'll be wondering why I'm not posting or replying to anything. Threads by me in the time have been planned ahead.
Yes, we will announce the release date and proce of DLC France soon here and on social media.
The show is in German, but the raffle does not require that you understand German. All you need to do is wait for the sound of the gong and then follow the instructions mentioned above. It's a musical based raffle.
The raffle is available for everyone all over the globe. I guess, my instructions are pretty clear, don't you think? Wait for the gong. Count all the songs you can recognize in the music remix. Write that number in an e-mail to firstname.lastname@example.org . And hope you counted right.
You should send your e-mail within the hour of the raffle. The faster you are the better.
Today, from 20:00 to 22:00 Tom and René will once more broadcast their sensational live show on FlashBass.FM!
For all fans of the Fernbus Simulator, there's a chance to win one of several Steam keys of the upcoming Fernbus simulator DLC France in this show:
1. Listen to the live show this Friday on https://flashbass.fm/
2. During the show, the sound of a gong starts the task of the raffle
3. We will then play a special music remix
4. You need to recognize and count the individual songs in this remix
5. In addition, you can also write down the names of these songs
6. The second sound of the gong ends the task of the raffle
7. Then you can send the hopefully correct number of songs and names of the songs to email@example.com
8. We will draw the winners from the correct submissions
Conditions of Participation
The Participant agrees that, in the event of winning, his name will be published on our social media channels. The raffle is not affiliated with any social media platform or Steam, it is not sponsored, supported or organized by them. The legal process is excluded. The organizer reserves editorial freedom regarding the design, the content and the form of the competition. In particular, the organizer is entitled to change the form and content of the action.
Dev Diary Summer 2019 - Part 3 - Now available on YouTube!
The last episode of our Dev Diary summer 2019 is now available on our YouTube channel: https://youtu.be/YyaESzDYypc
And its all about our upcoming title The Bus, which is currently still in development.
In this final episode, Chris will show you the current graphic status of the new bus line 200 and the company yard of Indira-Gandhi-Strasse.
That's an idea we've heard a couple of times already. People also just want to drive, without all the hassle of managing a company. Basically, just be an employee so to say. We'll dusicuss this idea with the team for a future iteration of Tourist Bus Sim, because we cannot implement such a feature in the current Tourist Bus Sim I'm afraid.
The Unreal Engine developer community is very large and thus we don't have to report every problem. If its major we do report problems, but textures not loading fast enough is - to be honest - not a major problem. As far as we know, the next version of UE4 will feature some form of mega textures, thus the problem could be solved in the next version already. And maybe, the textures not loading fast enough anymore in the current version of UE4 could be a preparation of this upcoming feature.
UPDATE - Changelog 1.4.27365
- Preparations for new features
- Minor fixes
The optimisation in TBS had the main effect to boost the max FPS. We're still experiencing unstabilities too and we're having a look into this. Even though TBS and FBS have the same foundation, each one of them is still a game of its own and optimisation affects each differently. Most users seem to report an improvement in performance though.
Frankly, this bug slipped through our fingers. Anyway, it's a beta test after all. Sometimes mistakes like these happen.
And what about the performance in your second test?
The blurry textures are being caused by the latest version of UE4 and we can't change this.
We'll be updating the brakes in the future eventually.
The mirrors still draw the most performance, because they don't work like real life mirrors. It's not a reflection. We have to place invisible cameras in eah mirror and place the capture on the mirror's surface. The game basically renders one more time for each visible mirror. So, if you have 2 mirrors active in your point of view, the game is being rendered 3 times. The quality of the mirrors has been optimised as far as possible without making them completely useless. The lower the mirror settings and the fewer mirror are active in use the better the performance.
Why do you close the doors of your bus when there are still passengers about to board?
As far as I know, we haven't changed the turning radi of any vehicle.
There's actually a sale on Tourist Bus Sim for -25% over at AeroSoft's website until Sunday: https://www.aerosoft.com/en/bu…rist-bus-simulator?c=1139
Those are some weird artifacts caused by the level LOD generation feature of UE4. Somehow the light flare decals are not being ignored and become opaque. Maybe we can fix this in the future.
We'll have a look into the statistics.
UPDATE - Changelog 1.4.27331
- Korean localisation fixed
- Japanese localisation added
- Added option to disable TrackIR or other Headtracking devices (only visible if a Headtracking device is connected)