I understand you, I thought like that in the past but I know that TML will not work miracles when it comes to correcting problems. I respect your opinion and that of any other member of the forum, my wish is the same.
But I have discussed for years about performance, lighting and derivatives, I prefer to be absent from these issues.
When I discuss these issues it is always in Beta versions.
In this topic I prefer to express my ideas for the game.
The points I mentioned are necessary things (I can't say the degree of priority), I see games for mobile phones with the same features.
These functions are common and why in Fernbus is it non-existent?
My question remains.
OMSI for example, there are bus arrivals and departures at points and terminals with fixed schedules (emphasizing that the traffic and vehicle programming is passive).
Despite being bad, there is an attempt to simulate a movement and make the environment more alive.
Unfortunately the Fernbus was launched very prematurely and needs new features.
Good suggestion for stopping points, I must have mentioned something in the past, plus your suggestion of programming where to stop is sensational.