The realism and feeling of being a driver while driving (especially at night and additionally in rain or storms) is incredibly exciting.
Congratulations to everyone who contributed to creating such a great game world!
The realism and feeling of being a driver while driving (especially at night and additionally in rain or storms) is incredibly exciting.
Congratulations to everyone who contributed to creating such a great game world!
Guys I heard a lot of people play without any problems. But I have problem with fps`s, drops to 30 and less. I have a pretty good PC - i7 8700k, 16gb ram and RTX 2080. I dont know what can I do more to play more comfortable. Any ideas?
It's a bit strange because I've been testing the game for a while on a Ryzen 7 3800X, RTX 2060S configuration, and I'm getting 50-60 fps/1080p.
2 friends with GTX 1660S have the same.
Hi,
Will in-game reporting (F1 key) be extended to include the ability to attach a file such as "Crashes".zip. ?
I have already experienced a sudden game shutdown after trying to start from an edited new route and then the report cannot be sent using F1 key.
Hi
Is there any news when new characters for pedestrians and passengers will be added?
See Mars Like Never Before! NASA's Perseverance Rover Sends New Video and Images of the Red Planet
you be sure to watch the video. this year is The Bus year
There is a bug in the sound mechanism (maybe in the scripts) on the bus. Sometimes when accelerating, specifically when starting from the headlights, you can hear the retarder engaging (13:40 to 13:49 and 14:40 to 14:48 from driving) and this is an error because the retarder should only be heard when braking.
The windows of the buses are dry during rain and snowfall.
[Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/1649971635816063486/2D231594516AD43B79F7E487F379F672C091834A/]
[Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/1649971635816063813/0FCD009C7AABE8AF498572786E079F7D14F53EA1/]
I meant TML-Studios should add this route via Eindhoven and Breda. This route should be in the game.
It is not about the specificity of the Usedom region. The next DLC shows that there are few roads and cities in a given country. For comparison, this screen from the map of Germany and the Netherlands. Please compare the same area in both countries.
There is one road in the game from Monchengladbach to Rotterdam via Arnheim, and you could have added a shorter route via the big city of Eindhoven and Breda.
I wonder what happened that there is no continuation of creating more maps with such an interesting route as Usedom-Ahlbeck-Stralsund-Sellin (eg. Road by the sea !! via Wolgast). Every now and then there is a new, varied view with small towns, not even marked on the map.
I bought France and what about the fact that there are really beautifully made cities when the road is boring and very similar, and sometimes even empty.
Is it worth buying the Netherlands for just a few places? I spend most of the tour between cities, I wonder if this DLC will also be boring and empty on the tour?
Buildings are mostly standard on every map and unfortunately the differences between countries are getting smaller. Ensuring map performance as recommended for the game is a brake here.
Perhaps TML-Studios will have to decide to increase the recommended PC hardware configuration in order to play smoothly, and this could result in significant differences by country.
More unique buildings at the cost of lower efficiency. Take Paris, for example, where the performance is much lower (less FPS).
If we want a better game, we need to have better hardware than in 2016 when the game was released.
Eventually, the introduction of pedestrians will also lower productivity. For this, you also need better computer hardware. If a map of Poland is created in the future, remember that there are completely different road markings and unique buildings.
The maps should look like this, that immediately after entering a given country, we immediately see the differences and feel the specific climate.
Hi there!
Glad you liked the little clip, it is still not final. As soon as it is and we figure out, how we can implement pedestrians into FBS without a huge performance drop, we will do that. But it will probably happen after the EA of The Bus.
Games keep getting better and better computers are needed. The number of pedestrians on the streets should be set in the game options, depending on the performance of your own computer. An example is the OMSI 2 game menu. This can be entered into FBS as another slider in the menu.
A preview of the "TramSim" simulator appears on Steam
and also at Aerosoft: https://www.aerosoft.com/en/si…ames/preview/3187/tramsim
Everything looks great, but you need a powerful computer.
Official website of the project: https://www.tram-sim.com/en/
.... Fernbus already has the option to move between 60-90, but the slider doesn't do anything (seemingly it doesn't matter what you set it to), and 90 a little too less for VR anyway. If we could get the option to actually change that value, and get it up to around 110ish (probably with framerate punishment, but that's fine), ....
In Fernbus Sim, you can manually enter the FOV value, such as 110.
Compare the view between 90 and 110 in FOV.
90:
110:
I changed "Beta" to "Non-Beta" on Steam and it is correct in the game menu. check it out
PS. Witaj rodaku
Display MoreFernbus 1.26 HOTFIX BETA
- The passengers that disembark actually walk away from the coach now (I love this
)
Kind Regards.
A moment ago I was driving a route with several stops and passengers did not walk after leaving the bus.