Just. Look. At. That.
Key things we know already from the official page, with no screens or anything (How it should be) not even a forum yet until it's released. Brilliant business mindset.
While this is not the moment to answer every question being asked, we do want to take the opportunity to answer a few important ones:
- We are making Microsoft Flight Simulator. Emphasis on the word SIMULATOR.
- Designed for PC, optimized for multiplatform support (e.g. Xbox).
- Yes. We are supporting 3rd Party Content Development and Community Content creation. We are aware of the concerns in the current eco-system and are working to address them.
- Yes. We genuinely want to work closely with the community in the development of this title.
- Accessibility is important to us. Whatever your abilities are, if you want to fly, we are going to do whatever we can to make that happen. Yoke and pedals, mouse and keyboard, controller, etc. No pilot should be left behind.
Community support is VITAL to any game in this field, using a game engine that we cannot edit anything is not very good at all and it could kill off the simulation genre, or could of. But with Microsoft Games, from early FSX to Train Sim days, the editor was included even a troubleshooting aspect for various things that may affect gameplay. A proper developer.
These guys look like they mean business, and sound like they mean business. In an age where it's all rush and quantity rather than quality.
SO, I am excited, having never played FSX before but admired who could! I always found it too scary! Haha